Performance
Performance is an essential part and one of the main areas of concern for any modern application.
Monitoring
We have a performance dashboard available in one of our Grafana instances. This dashboard automatically aggregates metric data from sitespeed.io every 4 hours. These changes are displayed after a set number of pages are aggregated.
These pages can be found inside text files in the sitespeed-measurement-setup
repository called gitlab
Any frontend engineer can contribute to this dashboard. They can contribute by adding or removing URLs of pages to the text files. The changes are pushed live on the next scheduled run after the changes are merged into main
.
There are 3 recommended high impact metrics (core web vitals) to review on each page:
For these metrics, lower numbers are better as it means that the website is more performant.
User Timing API
User Timing API is a web API available in all modern browsers. It allows measuring custom times and durations in your applications by placing special marks in your code. You can use the User Timing API in GitLab to measure any timing, regardless of the framework, including Rails, Vue, or vanilla JavaScript environments. For consistency and convenience of adoption, GitLab offers several ways to enable custom user timing metrics in your code.
User Timing API introduces two important paradigms: mark
and measure
.
Mark is the timestamp on the performance timeline. For example,
performance.mark('my-component-start');
makes a browser note the time this code
is met. Then, you can obtain information about this mark by querying the global
performance object again. For example, in your DevTools console:
performance.getEntriesByName('my-component-start')
Measure is the duration between either:
- Two marks
- The start of navigation and a mark
- The start of navigation and the moment the measurement is taken
It takes several arguments of which the measurement's name is the only one required. Examples:
-
Duration between the start and end marks:
performance.measure('My component', 'my-component-start', 'my-component-end')
-
Duration between a mark and the moment the measurement is taken. The end mark is omitted in this case.
performance.measure('My component', 'my-component-start')
-
Duration between the navigation start and the moment the actual measurement is taken.
performance.measure('My component')
-
Duration between the navigation start and a mark. You cannot omit the start mark in this case but you can set it to
undefined
.performance.measure('My component', undefined, 'my-component-end')
To query a particular measure
, You can use the same API, as for mark
:
performance.getEntriesByName('My component')
You can also query for all captured marks and measurements:
performance.getEntriesByType('mark');
performance.getEntriesByType('measure');
Using getEntriesByName()
or getEntriesByType()
returns an Array of
the PerformanceMeasure objects
which contain information about the measurement's start time and duration.
User Timing API utility
You can use the performanceMarkAndMeasure
utility anywhere in GitLab, as it's not tied to any
particular environment.
performanceMarkAndMeasure
takes an object as an argument, where:
Attribute | Type | Required | Description |
---|---|---|---|
mark |
String |
no | The name for the mark to set. Used for retrieving the mark later. If not specified, the mark is not set. |
measures |
Array |
no | The list of the measurements to take at this point. |
In return, the entries in the measures
array are objects with the following API:
Attribute | Type | Required | Description |
---|---|---|---|
name |
String |
yes | The name for the measurement. Used for retrieving the mark later. Must be specified for every measure object, otherwise JavaScript fails. |
start |
String |
no | The name of a mark from which the measurement should be taken. |
end |
String |
no | The name of a mark to which the measurement should be taken. |
Example:
import { performanceMarkAndMeasure } from '~/performance/utils';
...
performanceMarkAndMeasure({
mark: MR_DIFFS_MARK_DIFF_FILES_END,
measures: [
{
name: MR_DIFFS_MEASURE_DIFF_FILES_DONE,
start: MR_DIFFS_MARK_DIFF_FILES_START,
end: MR_DIFFS_MARK_DIFF_FILES_END,
},
],
});
Vue performance plugin
The plugin captures and measures the performance of the specified Vue components automatically leveraging the Vue lifecycle and the User Timing API.
To use the Vue performance plugin:
-
Import the plugin:
import PerformancePlugin from '~/performance/vue_performance_plugin';
-
Use it before initializing your Vue application:
Vue.use(PerformancePlugin, { components: [ 'IdeTreeList', 'FileTree', 'RepoEditor', ] });
The plugin accepts the list of components, performance of which should be measured. The components
should be specified by their name
option.
You might need to explicitly set this option on the needed components, as most components in the codebase don't have this option set:
export default {
name: 'IdeTreeList',
components: {
...
...
}
The plugin captures and stores the following:
- The start mark for when the component has been initialized (in
beforeCreate()
hook) - The end mark of the component when it has been rendered (next animation frame after
nextTick
inmounted()
hook). In most cases, this event does not wait for all sub-components to be bootstrapped. To measure the sub-components, you should include those into the plugin options. - Measure duration between the two marks above.
Access stored measurements
To access stored measurements, you can use either:
-
Performance bar. If you have it enabled (
P
+B
key-combo), you can see the metrics output in your DevTools console. -
"Performance" tab of the DevTools. You can get the measurements (not the marks, though) in this tab when profiling performance.
-
DevTools console. As mentioned above, you can query for the entries:
performance.getEntriesByType('mark'); performance.getEntriesByType('measure');
Naming convention
All the marks and measures should be instantiated with the constants from
app/assets/javascripts/performance/constants.js
. When you're ready to add a new mark's or
measurement's label, you can follow the pattern.
NOTE: This pattern is a recommendation and not a hard rule.
app-*-start // for a start 'mark'
app-*-end // for an end 'mark'
app-* // for 'measure'
For example, 'webide-init-editor-start
, mr-diffs-mark-file-tree-end
, and so on. We do it to
help identify marks and measures coming from the different apps on the same page.
Best Practices
Real-time Components
When writing code for real-time features we have to keep a couple of things in mind:
- Do not overload the server with requests.
- It should feel real-time.
Thus, we must strike a balance between sending requests and the feeling of real-time. Use the following rules when creating real-time solutions.
- The server tells you how much to poll by sending
Poll-Interval
in the header. Use that as your polling interval. This enables system administrators to change the polling rate. APoll-Interval: -1
means you should disable polling, and this must be implemented. - A response with HTTP status different from 2XX should disable polling as well.
- Use a common library for polling.
- Poll on active tabs only. Use Visibility.
- Use regular polling intervals, do not use backoff polling or jitter, as the interval is controlled by the server.
- The backend code is likely to be using ETags. You do not and should not check for status
304 Not Modified
. The browser transforms it for you.
Lazy Loading Images
To improve the time to first render we are using lazy loading for images. This works by setting
the actual image source on the data-src
attribute. After the HTML is rendered and JavaScript is loaded,
the value of data-src
is moved to src
automatically if the image is in the current viewport.
- Prepare images in HTML for lazy loading by renaming the
src
attribute todata-src
and adding the classlazy
. - If you are using the Rails
image_tag
helper, all images are lazy-loaded by default unlesslazy: false
is provided.
When asynchronously adding content which contains lazy images, call the function
gl.lazyLoader.searchLazyImages()
which searches for lazy images and loads them if needed.
In general, it should be handled automatically through a MutationObserver
in the lazy loading function.
Animations
Only animate opacity
& transform
properties. Other properties (such as top
, left
, margin
, and padding
) all cause
Layout to be recalculated, which is much more expensive. For details on this, see
High Performance Animations.
If you do need to change layout (for example, a sidebar that pushes main content over), prefer FLIP. FLIP allows you to change expensive properties once, and handle the actual animation with transforms.
Prefetching assets
In addition to prefetching data from the API we allow prefetching the named JavaScript "chunks" as defined in the Webpack configuration. We support two types of prefetching for the chunks:
- The
prefetch
link type is used to prefetch a chunk for the future navigation - The
preload
link type is used to prefetch a chunk that is crucial for the current navigation but is not discovered until later in the rendering process
Both prefetch
and preload
links bring the loading performance benefit to the pages. Both are
fetched asynchronously, but contrary to deferring the loading
of the assets which is used for other JavaScript resources in the product by default, prefetch
and
preload
neither parse nor execute the fetched script unless explicitly imported in any JavaScript
module. This allows to cache the fetched resources without blocking the execution of the
remaining page resources.
To prefetch a JavaScript chunk in a HAML view, :prefetch_asset_tags
with the combination of
the webpack_preload_asset_tag
helper is provided:
- content_for :prefetch_asset_tags do
- webpack_preload_asset_tag('monaco')
This snippet will add a new <link rel="preload">
element into the resulting HTML page:
<link rel="preload" href="/assets/webpack/monaco.chunk.js" as="script" type="text/javascript">
By default, webpack_preload_asset_tag
will preload
the chunk. You don't need to worry about
as
and type
attributes for preloading the JavaScript chunks. However, when a chunk is not
critical, for the current navigation, one has to explicitly request prefetch
:
- content_for :prefetch_asset_tags do
- webpack_preload_asset_tag('monaco', prefetch: true)
This snippet will add a new <link rel="prefetch">
element into the resulting HTML page:
<link rel="prefetch" href="/assets/webpack/monaco.chunk.js">
Reducing Asset Footprint
Universal code
Code that is contained in main.js
and commons/index.js
is loaded and
run on all pages. Do not add anything to these files unless it is truly
needed everywhere. These bundles include ubiquitous libraries like vue
,
axios
, and jQuery
, as well as code for the main navigation and sidebar.
Where possible we should aim to remove modules from these bundles to reduce our
code footprint.
Page-specific JavaScript
Webpack has been configured to automatically generate entry point bundles based
on the file structure in app/assets/javascripts/pages/*
. The directories
in the pages
directory correspond to Rails controllers and actions. These
auto-generated bundles are automatically included on the corresponding
pages.
For example, if you were to visit https://gitlab.com/gitlab-org/gitlab/-/issues,
you would be accessing the app/controllers/projects/issues_controller.rb
controller with the index
action. If a corresponding file exists at
pages/projects/issues/index/index.js
, it is compiled into a webpack
bundle and included on the page.
Previously, GitLab encouraged the use of
content_for :page_specific_javascripts
in HAML files, along with
manually generated webpack bundles. However under this new system you should
not ever need to manually add an entry point to the webpack.config.js
file.
NOTE:
When unsure what controller and action corresponds to a page,
inspect document.body.dataset.page
in your
browser's developer console from any page in GitLab.
TROUBLESHOOTING:
If using Vite, keep in mind that support for it is new and you may encounter unexpected effects from time to
time. If the entrypoint is correctly configured but the JavaScript is not loading,
try clearing the Vite cache and restarting the service:
rm -rf tmp/cache/vite && gdk restart vite
Alternatively, you can opt to use Webpack instead. Follow these instructions for disabling Vite and using Webpack.
Important Considerations
-
Keep Entry Points Lite: Page-specific JavaScript entry points should be as lite as possible. These files are exempt from unit tests, and should be used primarily for instantiation and dependency injection of classes and methods that live in modules outside of the entry point script. Just import, read the DOM, instantiate, and nothing else.
-
DOMContentLoaded
should not be used: All GitLab JavaScript files are added with thedefer
attribute. According to the Mozilla documentation, this implies that "the script is meant to be executed after the document has been parsed, but before firingDOMContentLoaded
". Because the document is already parsed,DOMContentLoaded
is not needed to bootstrap applications because all the DOM nodes are already at our disposal. -
Supporting Module Placement:
- If a class or a module is specific to a particular route, try to locate
it close to the entry point in which it is used. For instance, if
my_widget.js
is only imported inpages/widget/show/index.js
, you should place the module atpages/widget/show/my_widget.js
and import it with a relative path (for example,import initMyWidget from './my_widget';
). - If a class or module is used by multiple routes, place it in a
shared directory at the closest common parent directory for the entry
points that import it. For example, if
my_widget.js
is imported in bothpages/widget/show/index.js
andpages/widget/run/index.js
, then place the module atpages/widget/shared/my_widget.js
and import it with a relative path if possible (for example,../shared/my_widget
).
- If a class or a module is specific to a particular route, try to locate
it close to the entry point in which it is used. For instance, if
-
Enterprise Edition Caveats: For GitLab Enterprise Edition, page-specific entry points override their Community Edition counterparts with the same name, so if
ee/app/assets/javascripts/pages/foo/bar/index.js
exists, it takes precedence overapp/assets/javascripts/pages/foo/bar/index.js
. If you want to minimize duplicate code, you can import one entry point from the other. This is not done automatically to allow for flexibility in overriding functionality.
Code Splitting
Code that does not need to be run immediately upon page load (for example, modals, dropdowns, and other behaviors that can be lazy-loaded) should be split into asynchronous chunks with dynamic import statements. These imports return a Promise which is resolved after the script has loaded:
import(/* webpackChunkName: 'emoji' */ '~/emoji')
.then(/* do something */)
.catch(/* report error */)
Use webpackChunkName
when generating dynamic imports as
it provides a deterministic filename for the chunk which can then be cached
in the browser across GitLab versions.
More information is available in the webpack code splitting documentation and the Vue dynamic component documentation.
Minimizing page size
A smaller page size means the page loads faster, especially on mobile and poor connections. The page is parsed more quickly by the browser, and less data is used for users with capped data plans.
General tips:
- Don't add new fonts.
- Prefer font formats with better compression, for example, WOFF2 is better than WOFF, which is better than TTF.
- Compress and minify assets wherever possible (For CSS/JS, Sprockets and webpack do this for us).
- If some functionality can reasonably be achieved without adding extra libraries, avoid them.
- Use page-specific JavaScript as described above to load libraries that are only needed on certain pages.
- Use code-splitting dynamic imports wherever possible to lazy-load code that is not needed initially.
- High Performance Animations
Additional Resources
- WebPage Test for testing site loading time and size.
- Google PageSpeed Insights grades web pages and provides feedback to improve the page.
- Profiling with Chrome DevTools
- Browser Diet was a community-built guide that cataloged practical tips for improving web page performance.